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Thursday, 16 February 2012

Work, work...

I havent been very active in posting stuff lately. Partly because I just took a 3 weeks break over the cause of January, partly because I'm very busy with a few long term projects and obviously, doing support work for TDTK. But simply put, there isnt any material worth posting from my recent work.

Suffice to say I'm almost exclusively doing iOS projects currently, something that is bound to happen ever since I get a mac and iOS license. If things goes well, I should be having a few title coming very soon, which of course will be annouced on this blog.

In short, I'm just annoucing that I'm still very much in the game and working. Stay tuned...

TDTK version1.3.3 released

Version 1.3.3 is now live on Unity AssetStore. Following is the addition and changes made in v1.3.3.

  • Fix bug where creep are immune to slow after they have been slowed once.
  • Fix bug where creep and projectile sometime overshoot from their designated target position.
  • Added configurable parameter to projectile and missile to aim ahead of the target for visual correction.
  • Added overlay height adjust for creeps.
  • Added option to restrict building of resource tower before the game start.
  • Fix bug where tower's renderer object is not set to transparent properly in build mode.
  • SpawnManager now support multiple creep-type in a single wave.
  • SpawnManager now support individual wave interval.
Please note that SpawnManager in v1.3.3 is not backward compatible. Please backup your project before you do any update.

If you have previously bought the toolkit from me directly. Please email me for a download link. Thanks!