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Showing posts with label DashMonster. Show all posts
Showing posts with label DashMonster. Show all posts

Tuesday, 8 May 2012

My first iOS game

Finally it's live on AppStore. About bloody damn time!

My first iOS title, curiously named Dash Monster! Dont ask me, my partner decided the name.

I know it's the same screen used in previous post
It's no really a serious, gamers' sort of game. It's a very casual game indeed. At any rate, it's free, so please do me a favour and download it! Who knows you might enjoy it. Oh do keeps the comment and feedback coming. A rating on the AppStore would be much appreciated. I don't expect loads of positive from it but oh hell.

I have to complaint about this. It took us three weeks to get approval from apple! All because a stupid reviewer who is either dumb or couldn't understand English. The idiots keeps on saying that the app need in app purchase integration to support the game message which prompt user to get full version. If only he bother to press the yes button during the message prompt or check google translate on what I explained to him. Jezz...

Anyway, this is just a learning process and the first step towards many to come. I promise the next game (which is designed entirely by me) is gonna be better.

Wednesday, 11 April 2012

Annoucing DashMonster!

Behold, my official first iOS game!

Yes I've spend most of the time for the past 2 months on this s***! It's not easy. Fighting over design decision which I'm happy to say I won. Well not really, other wise this would be of a hardcore game of other genre. It's even harder try to coordinate everything together. But hey, somethings are meant to be learnt the hard way.

You might have caught glimpse of it in my previous posting. It's a very simple casual game, running game to be exact, much like every other iOS game out there. Just that I've gone to great length to make sure the graphic are more than decent, which I hope you agree. More screenies here:




The game is now currently under the process of being submitting to the AppStore. I do hope it goes smoothly and I do hope that the public likes it. Despite having every confidence in my own work, I think I'll pray a lot for the coming 2 weeks.

There's no mention of credit in the game, so I would mention it here:

General Art Asset - Mark Devera
Character ArtAsset - Ramon PausaJr.
Audio - George from Alchemy Audio Design