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Showing posts with label TDTKFree. Show all posts
Showing posts with label TDTKFree. Show all posts

Monday, 12 November 2012

Annoucing TDTK Free!


It's TDTK and it's free!

Well it's not the full version of course, much of the feature in full version is stripped down but it should cover the basic for a simple TD game. The feature of course included:

SpawnManger with configuration spawn setting:
 - time-based spawn (spawn on a fix timer)
 - wave-based spawn (spawn as soon as the last wave is cleared)
 - round-based spawn (spawn based on user input after each wave)
 - support multiple creep type in each wave, with individual creep interval, delay and such

Towers:
 - TurretTower, standard backbone tower in any TD game
 - AOETower, damage/debuff any surrounding creep within range
 - SupportTower, to provide damage/speed/range buff to nearby towers

Creeps:
 - Configurable move speed and HP

Flexible Scene Setup:
 - Flexible platform/grid placement
 - Each platform/grid can be customized to support/not-support any tower type.
 - Path can be setup as easy as placing waypoints

Others:
 - various shootObject/effects are supported
 - projectile, beam, visual effect
 - damage, damage over time, slow, stunned
 - detail documentation from straight from full version

note: PathFinding and mazing are one of the many things that are not supported in this free version.

For obvious reason, minimal support will be given to free version. The priority will be given to the full version.

You can download it from Unity AssetStore.

Please consider to make a donation or buy the full version if you find this useful.