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Monday, 12 December 2011

TDTK v1.3.1 released

Straight to the point, the new additions in the latest version:
  • Improved path-smoothing, the creep no longer clip through tower when moving diagonally and will try to cut the shortest path in open-space.
  • Path-validation check before tower building in open-field mode are now added. Player can no longer build on spot where it will effectively block all possible route.
  • Further optimize component interaction.
  • Fix bug on iOS where restart and next button doesn't work after level end
  • Slight adjustment to the shader used in iOS scene for more consistent dynamic batching
 As suggested in the title, it is now live on Unity AssetStore.

Also, check out the latest webplayer demo

Finally, it has been almost 5 months since the toolkit went on sales on Unity AssetStore. I like to take this opportunity to thank those who have purchase and used the toolkit, as well as those who have actively given me feedback. You have made it possible or me to improve the toolkit to current state. I hope the toolkit have serve you well and there will be more improvements to come.

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