It's been a very hectic week. And I just realised I haven't make any post in some time. The good news is I've been very busy updating all the package on AssetStore. Everything has been updated, and I do mean everything! I submitted the a hot fix for TBTK last week (looking to submit another by the end of next week. Then there's the latest TDTK, submitted a few days ago. PathFinder after that. And I'm about to submit an small update for InputTouches later today.
And boy I'm excited for the next demo of TDTK. I've finally took the plunge and downloaded and installed Unity4. God know how long since I last update my Unity. I'm still using 3.5 by the way. Anyhow just for demo purpose, I port TDTK to Unity4 and redecorate all the demo scene. And I was almost blown away by what I manage to achieve. I'm hoping you feel the same when I finally update the demo, when the AssetStore update is approved. Here's a glimpse of how it looks like:
It looks a lot more better in the actual game, when things are alive and moving |
I've also make another simple demo in collaboration with another AssetStore publisher 3DForge. Here's the link to the webplayer:
Basically I used the 3DForge tower pack for the towers and the free skeleton pack for the creep. The rest are either unity standard asset or unity terrain asset. Not too shabby eh?
But that all is not what kept me busy for the most part. What really kept me busy, is TBTK. Who would have thought a simple turn based framework can be so much work? And the amount of bug I've introduce doesn't help either. I've been working on this babe almost day and night for the past 5 days. I could really use a break. Anyway I hope the new addition are worth it. For of war and cover system will be available in the coming update. I'm still working on the AI at the moment. I have a feeling that AI improvement will be a never ending task following the addition of the cover and fog of war system. I've also been doing some major overhauling to the turn mode setting. You bet the new system is going to cover a lot of ground.
Finally I like to apologise to all the TBTK user for all the bugs. I'm trying my best to fix them all. Too bad the AssetStore approval process is a bit slow atm. Not entirely sure why but I bet Unite has something to do with it.
Anyway, that's all for the quickie update. I shall make new post about individual package as the new update submission is approved.
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