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Thursday, 16 February 2012

TDTK version1.3.3 released

Version 1.3.3 is now live on Unity AssetStore. Following is the addition and changes made in v1.3.3.

  • Fix bug where creep are immune to slow after they have been slowed once.
  • Fix bug where creep and projectile sometime overshoot from their designated target position.
  • Added configurable parameter to projectile and missile to aim ahead of the target for visual correction.
  • Added overlay height adjust for creeps.
  • Added option to restrict building of resource tower before the game start.
  • Fix bug where tower's renderer object is not set to transparent properly in build mode.
  • SpawnManager now support multiple creep-type in a single wave.
  • SpawnManager now support individual wave interval.
Please note that SpawnManager in v1.3.3 is not backward compatible. Please backup your project before you do any update.

If you have previously bought the toolkit from me directly. Please email me for a download link. Thanks!

1 comment:

  1. Hey Song - I wanted to thank you for creating this awesome framework. My small team is currently using it to build our TD for mobile - I would love to share the work we are doing with you. you can reach me at ggj19855891@gmail.com if you would like to connect.

    - Joe

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