Feels like I've fell off the grid for a long long time. For I have not posted anything at all for quite a while. So many things had happened for the past few weeks and plenty is still happening.
Anyway it's not my life story I'm want to talk about. This is in fact a quick status update and quick announcement. So status update, I'm alive and working... hard... And that's about it.
Now we get that out of the way. I like to announce that TBTK v1.0.3 has gone live on AssetStore as off yesterday. I think I've done sufficient bug testing on my own. Hopefully all the nasty one has been filtered. So the big shinny new features are in this update are square grid support. With this, I have covered most of the coming soon features I stated when I first release the toolkit. Of course, along with square grid, I have also added a lot of stuff such as new turnMode, more option to setup a level, unit abilities and lots of bug fixes. It's a lot of small things that when put together, make lots of difference. The summarized change log is as follow:
TBTK Version Change – 1.0.3
additions/changes
- TBTK tab on the top panel has been moved to 'Tools/SongGameDev/TBTK'
- added support fro square grid
- added new turn mode (SingleUnitRealTime & SingleUnitRealTimeNoRound), similar to SingleUnitPerTurn but faster unit get to move more in a round than slower one.
- separated grid generation and unit generation
- added point budget based unit generation
- UnitAbility can now trigger other unit abilities, enable abilities with different target area, effect, etc.
- UnitAbility can now fail/miss
- damage effect on UnitAbility now has damageType associate with it.
- and other minor tweaks.
bug fixes
- fix bug with unit placement
- fix various bugs with the UnitAbility
- fix volume bug with AudioManager
- fix bug with multiple shootObjects
- fix bug when randomize level breaks the game on iOS
- and more...