|Modular Sci-fi Turret Set - link to AssetStore|
|Modular Sci-fi Tank Set- link to AssetStore|
|Modular Sci-fi Freight Set- Link to AssetStore|
- Added option for auto-scale ability indicator size to effective range
- Added option for realistic line-of-sight mechanism for TurretTower
- Added modular sci-fi freighter model for creep
- Added modular sci-fi tank model for creep
- All old creep using primitive mesh has been replaced by new model.
- All example has been rebuilt.
- Added support for block-able shootObject (shootObject cant shoot through obstacle/collider)
- tweak missile behaviour, new option added
- attack creep now use similar turret control model used by tower. (with barrel control and etc.)
- change the naming of PathFinding component so the package is now compatible with PathFinder
- fix bug in SpawnManager where Infinite spawn option will always override AutoGenerateWave
- fix bug in SpawnManager where event are not firing according to the spawnMode and spawnLimit
- fix error in UnitCreepAttack caused by animation delay
- fix bug with editors error which occur when play.
- fix setting of tower prefab, all tower prefab now batch dynamically.
- fix a few setting in creep and tower editor
- fix a bug where creep movement got distorted when pass start point in path-looping mode
- and other minor bug fixes