My AssetStore Link


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Thursday, 14 July 2011

Minimap Script Package v1.0


I've placed the minmap component of the TDTK as a seperate script package on Unity AssetStore for anyone who wants a minimap component but not interested in tower defense.

Here's a link to the package for anyone who's interested:

Wednesday, 13 July 2011

TDTK v1.0 is Released!

Finally TDTK is on unity Asset Store!

Here's the link:

Should you have any open question, comment, feeback, please post it at this dedicated thread on unity forum:

Friday, 8 July 2011

TDTK Update (v1.0 is Completed!)

Voila! Version1.0 of TDTK!
Finally I've wrap up the toolkit for the first release version. I'm putting it up to unity asset store as I'm posting this. I hope I can list out all the features in current version but frankly that is just too big a list! Anyway, here's the latest and final update to the current version since my last post.
  • Added AudioManager for music and general sound effect.
  • Sound effect support for creeps/units.
  • Sound effect support for towers and shootObject.
  • Towers build button now support icon display.
  • Complex spawning with multiple spawn point and path is now supported. (check out the new demo!)
  • Some tweaking to the GUI
  • Even more eye-candy and example prefabs.
  • Documented everything I can remember.
  • lots of bug fix
I certainly hope that I can add more update in the future. There are still many things that can be to added to make this a better TD toolkit. However I'm trying not to make things too complicated at this stage.

So here's a demo made using the final version. Please don't mind the inappropriate music and sound effect. :)

Tuesday, 5 July 2011

TDTK Update

Since the last post, lost of feature has been implemented (some of them can be seen on the screenshot above). The most notable addition are the minimap and the visual effects, but here's the list:
  • configurable minimap
  • tooltip for build button
  • improved GUI elements (selection indicator and range indicator)
  • alternative resource for upgrades
  • resource gain after each wave is cleared
  • option to speed up time during gameplay
  • small tweak here and there, lots of polishing
  • and lots of visual effects, lots of explosion!
Most of the feature listed above can be customised to some extent. For instance, the texture of object on the minimap can be replaced and the map itself can be resize and re-position. The wave-end resource gain can be turn on or off or the gain rate can be adjusted and so on...

I'm particularly pleased with the eye-candies I've added. You have to see it to appreaciate it. To show what I mean, here's two brief playable demo updated from the last post.

Grid-based tower deployment -
- move mouse to screen edge to scroll
- left-click and drag to rotate view
- mouse scroll to zoom

Platform-based tower deployment -

- use w, a, s, d key to move around
- left-click and drag to rotate view
- mouse scroll to zoom

So yeah, we are close to wrapping up the development. I'm working on the documentation now. Have to say writing documentation is much much tougher than writing the code or putting new feature into the toolkit. >.<