Before I start a wall of text, I've uploaded an alpha
build. So if you are interested or have time on your hand, please give
it a go. I will gladly accept any feedback. So here you go:
If you need some fancy stuff to convince you, take a look at this:
Now
we got that out of the way, so what's new in this update. Well, as
usual, a couple of a big change and a series of small tweaks, which
feels like a lot to be honest.
For a start, a new contract system
has been added. These contract will act as the objective in each
section. The player complete a contract in one section, then move on to
other section to pursue the next contract. The contract varies, some
have multiple stages and objective and some are very straight-forward.
The spice things up a bit, each of the contract has a set time. The
contract is considered failed if it's not completed in time. This should
give the player the dilemma to rush or to give the squad time to
recover after each battle.
Then there's the new system
where player can assembly their own mech, provided they have the blue
print for the mech. The blue print can only be obtain via random
encounter through exploration. Building new mech will also require
parts, which can be collected from various source. So instead of
purchasing new mech from the shop at a cut throat price, there's another
alternative.
Repair system has been changed as well. The player
can choose to repair
damaged mech at any time for a fee. However it takes time to do the
repair and mechs going through repair cannot be deployed for battle.
Other
than that, the main UI flow has been overhaul some what, to give the
player more sense of traveling to another location and make a stop. Each
location has random job listing, which are basically one off battle
player can choose to engage in for various reward. Finally, player can
now dock in station for a fee to past the time. This serve as a way to
rest the crew to boost morale as well as waiting for the mechs to be
repaired.
So basically these are the major changes. Now if you haven't give the demo a go. Do it now! :)