I havent been very active in posting stuff lately. Partly because I just took a 3 weeks break over the cause of January, partly because I'm very busy with a few long term projects and obviously, doing support work for TDTK. But simply put, there isnt any material worth posting from my recent work.
Suffice to say I'm almost exclusively doing iOS projects currently, something that is bound to happen ever since I get a mac and iOS license. If things goes well, I should be having a few title coming very soon, which of course will be annouced on this blog.
In short, I'm just annoucing that I'm still very much in the game and working. Stay tuned...
This is K.Song Tan's game development blog. Once a fanatic gamer, capable of juggling several game simultaneously, including the notorious World of Warcraft, while doing a PhD. Now finally out of uni and out of job, he is having a crack at the final frontier of gaming, developing.
Welcome to Song-GameDev, You'll find Song's work trying to beat what he call the ultimate end game.
My AssetStore Link
I've moved - GO TO THE NEW WEBSITE
Unity Store Link - Click to see all the Song's work that has been put on Unity AssetStore
Follow @SongGameDev
Unity Store Link - Click to see all the Song's work that has been put on Unity AssetStore
Follow @SongGameDev
Thursday, 16 February 2012
TDTK version1.3.3 released
Version 1.3.3 is now live on Unity AssetStore. Following is the addition and changes made in v1.3.3.
If you have previously bought the toolkit from me directly. Please email me for a download link. Thanks!
- Fix bug where creep are immune to slow after they have been slowed once.
- Fix bug where creep and projectile sometime overshoot from their designated target position.
- Added configurable parameter to projectile and missile to aim ahead of the target for visual correction.
- Added overlay height adjust for creeps.
- Added option to restrict building of resource tower before the game start.
- Fix bug where tower's renderer object is not set to transparent properly in build mode.
- SpawnManager now support multiple creep-type in a single wave.
- SpawnManager now support individual wave interval.
If you have previously bought the toolkit from me directly. Please email me for a download link. Thanks!
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