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Monday, 24 February 2014

Asset Update for MechCrop




Finally got the first batch of light mech model textured. Pretty good I say, with thanks to Tommy Wong, a totally awesome and talented guy who actually done all the hard work UV map and texturing it. Do check out his port-folio at cg-hub, there's some amazing work there.

It's been a slow week due to the fact that I've been distracted by other paid gig. But I'm steadily making progress. Currently I'm in the process of nailing down the mech modification system. After which I'll be moving on to the pilot's leveling and perk system. Overall, still a long long way to go...


Wednesday, 19 February 2014

Base Defense (Another released based on TDTK)

So apparently there's a new TD game coming out on Google-Play Store. And it is every bit worth mentioning because it uses TDTK. No trailer for this one I'm afraid. From the looks for it, it uses quite a lot of pre-made asset (I know because I do browse those through those assets on various online store) but it looks quite decently put together. Go check it out if you like TD game! The link is as follow:







Friday, 14 February 2014

MechCorp First Prototype

Feels like ages since I last make a post. Because it's probably is. This time, I'm pleased to say that the basic prototype of MechCorp is now done. For those that hasn't follow my blog. It's a project I'm working on. Which I will briefly describe as FTL meets XCom with setting from MechWarrior.

Basically the premises of the game is you need to travel across the universe leading a band of mercenaries. Along the way , you have to earn and manage the much needed resource to survive and make progress. Naturally, there will be random event to encounter and choice to make. And each encounter and decision will earn or cost you the resource you need. That is what FTL bit of the game

Then there's the XCom bit of the game, which is the squad and combat. So you control a squad of mechs, each can be manned by a pilot. There are lots of mech of course, each supposedly different from another. You can equipped the mech with various weapon or modification that change the base characteristic. Finally, the pilots can level up as they gain experience through battle, just like the squad member in XCom.  

Anyway if you are still reading at this point. Thanks alot. You are definitely interested in the concept. Perhaps you should just try the prototype build and find out what's what. When you are done, I'd love to hear your opinion on it. I'm basically baiting for ideas if you cant tell.  :)

Please keep in mind as this is an early prototype so there are uncomplete features, rough edges and bugs.



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