Took me quite a good while, but I think I'm almost there. So I'm happy to present you the webplayer demo of TurnBasedToolKit:
Like the old demo, there are self-contained, stand-alone levels, as well as a mini-campaign where you get to choose your unit lineup and upgrade before each battle. The units and upgrades are carried forth to the next battle. Oh, did I say the units level up if they survive? Yes this is very much a improved feature of the coming update. Well it's there in the current version, but I don't think it's fresh out enough.
Please note that since this is the first build, there might be bugs. In that case please let me know. At any rate I would love to hear some feedback.
Anyway, I might, I mean I'm planning to do a soft release of both TBTK and TDTK to AssetStore very soon. By soft release I mean include the source unity package as part of the current version. So if anyone wants to, they can unpack the package themselves to the latest version of Unity and try things out. Just a plan though, we'll see how it goes over the next few days.
Thank you for this demo.
ReplyDeleteCan I ask a feature? Something I missed in the TBTK is a way to prevent units to fire through an hexagon. Like a very high mountain hex.
Keep up the good work!
Absolutely! Just added an option that would stop unit from firing through obstacle.
DeleteThank you very much Song.
ReplyDeleteCan't wait for the new features list!