Anyway here's what going on in the update:
Version Change – v2.2.5f3
changes
- add support for damage (when creep is attacked) and resource gained (when creep is killed) overlay
- add min-max damage range to towers, as opposed to just 1 fix value
- add min-max resource gain for killing creep, as opposed to just 1 fix value
- improve scanning mechanic of straight-line targeting so it's more robust
bug fix
- fix bug where support adjacent tower buff stops working when a tower is upgraded
- fix a few error in demo scene
- fix some creep-editor bug where target point cannot be assigned
- fix a bug for TurretTower where a lengthy animation could cause error in targeting.
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