Looks the same, but it's different! |
First of, a general update list of the progress of TDTK version1.1:
- New building mode. Instead of click and drop a tower to the scene like a typical RTS scheme. An alternative mode has been added where user player select a specific spot/platform in the scene before click on the GUI specify which tower type to be build.
- An alternative GUI based on using guiTexture and guiText instead of scripted GUI elements. Easier to reposition and customize with custom GUI art.
- Streamline of various configurable parameter to make setting up prefabs and level more intuitive and easy.
- Optimization of the code to give better performance
To see the new building mode and GUI in action, please try this webplayer demo
Basically most of the changes and additions are build with the mobile platform support in mind. However this is just a start. Touch control will not be include in version1.1 yet. It's just that consider the new build mode and GUI which are almost a mandatory for mobile platform, are applicable on other PC and Mac, I have decided to make a small update for version1.0 with these. TDTK with mobile platform support shall be released as version2.0.
I'm trying to make things happen as soon as I can. However if the development for version 2.0 is taking too long for whatever reason beyond my control (QA and testing). I have a backup plan of release subsequent version1.2 and even version1.3 with other additional feature such as open map play with path-finding, etc.
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