Another Update! Straight to the point:
- Added SpawnManagerEditor, just to make your life that little bit easier
- Multi-Path support for single wave SpawnManger
- Multi-Path support for a single platform
- Enhanced UI for both iOS and non-iOS platform.
- Enhanced Path Indicator. They look great! And they are performance friendly!
- And many other minor improvement over the previous version.
Click here to get a look at the demo with iOS UI. And here for the demo with default UI. It's worth mentioning that TDTK2 is designed with API for building of custom UI. The demo in the UI are just two example UI that come along with the kit, each of them are a single independent script interacting with with the API of various game component.
At this point I'm quite happy with the progress. Most of the major component are done now. The rest are small bits like effects and tweaking here and there. And then documentation of course. It's certainly more polished than the previous version, even at this point. Performance wise, it manage around 30fps on my iPhone4 with the iOS UI demo scene. Still we will see how it fairs with larger level with bigger platform and more tower and unit.
Non-mobile platform UI |
SpawnManager Editor |
Finalised Tower Editor |
Just to be clear again, TDTK2 will be a direct replacement over the previous version on AssetStore. So if you have purchase the current version, you will be eligible for this update. Also I dont plan to adjust the price either.