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Monday, 10 June 2013

Weekend Break. Sort of...

Finally a weekend where I'm not tied down to any things. So here's what happen, I took the weekend off anything that I've been working on a regular basis lately and try something new. And this is what I've made in the past 2 days.

Obviously it's a simple top down - turn based - combat system with a hex based grid. It's a rather complete prototype with basically all the gameplay feature for such system in place, pre-start unit placement, unit selection, identification of various tile to selected unit (walkable, unwalkable, hostile, friendly), unit movement/attack, information display, turn-system, etc. Unfortunately I didn't quite manage to get the AI to work yet. Otherwise it would have been a nice little game.

The grid can be generated procedurally along with the walkable and unwalkable tile. The size and area of the grid can be adjusted naturally. And AI unit can be pre-placed in the grid generation phase. I was going toward a direction where I can go for procedural generated level. The different level layout in those image, took me only seconds.

Of course, there are still plenty of rough spot that I can work on, even as a prototype. Such as AI (obviously), better placement of AI unit, more intuitive way to setup level in unity editor (currently it's quite a pain to hand place unit). I would love to further develop this can see what I can come out with. But the main focus now is the AI. as soon as I get the AI working, I'll gladly put out a little game of this.

Overall, I'm pretty pleased with it. This is the first time I try to take on a turn-based strategy game. It has been a great fun!

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