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Friday, 13 September 2013

More Updates

So I've been working day and night updating all the packages, especially TBTK. Here's what happened:

A new update of InputTouches has gone live on AssetStore. It's very a minor update. The only notable addition would be the tap multiTap event filter. Anyway, here's the full list of the changes:
  • Add option for multi-tap filter. Remove any prior tap event with lesser tap-count before the final tap event in a multiTap event.
  • A tap can now go on (being held down) for as long as needed
  • Added missing information to the documentation - pinch and rotate info
  • DragDetector_AndroidFix.cs has been merge into DragDetector.cs

An update of TDTK has also gone live on AssetStore. It's a hot-fix for several bugs I missed or accidentally introduce when working on the last update. Again, the full list of changes:
  • fix bug for tower aiming in separated barrel mode
  • fix bug with path-indicator when paused
  • fix timeScale issue when loading a new scene when paused
  • fix bug with dragNdrop build scheme where it stop working if a DragNDrop process is cancelled

Finally the big one, TBTK, which has effectively consumed my life for the past few days. I must say it's a big relief for me that the next update is almost done. If everything goes well, I should be able to submit by today. I hope this update would fix most of the issues in the last update, which was abysmal consider the bugs it has. I have put an extra effort bug-testing for this one. 

Apart from the bugs fix, I've added fog-of-war and XCom style cover system. This should be very interesting. Also I've restructured the TurnMode setting from ground up. The new system should cover more ground and have much more flexibility. I'll talk more about it when it's finally released. For now, here's a screen shot of the test-scene I'm working on:


  1. I just purchased TDTK v2.2 from your website through the paypal, but I did not receive a download link or any directions to actually downloading the content. Did I do something wrong?

    1. I'm extermely sorry for the blunder and the slow respond. The download link you should have been given had obsolete and I've forgot to update it. I've sent you the new working download link to your email.

      Again, please let me know if there's anything else I can do for you.