This is K.Song Tan's game development blog. Once a fanatic gamer, capable of juggling several game simultaneously, including the notorious World of Warcraft, while doing a PhD. Now finally out of uni and out of job, he is having a crack at the final frontier of gaming, developing.
Welcome to Song-GameDev, You'll find Song's work trying to beat what he call the ultimate end game.
Just a quick note that Input.Touches has got a new update and is now live on Unity AssetStore. In fact, 2 days ago. And yes, this is a very very late post. So here's the update note:
releasing finger on mobile device no longer triggered a spike in onDraggingE and onDraggingEnd
pre-made gesture prefab is no longer missing BasicDetector.cs
So yes, nothing major to be honest, except on the documentation. Thanks to DannyB who did the proof-reading and the formatting template from Lance, the documentation is now indeed up to a professional standard, or so I hope. I really appreciate the help as I couldn't have possibly done it on my own. I'm absolutely hopeless when it comes to matter like this.
Also I like to thank all the support which contribute to the relative success of the package. And thanks for all those who have put in kind review for the package.