This is K.Song Tan's game development blog. Once a fanatic gamer, capable of juggling several game simultaneously, including the notorious World of Warcraft, while doing a PhD. Now finally out of uni and out of job, he is having a crack at the final frontier of gaming, developing.
Welcome to Song-GameDev, You'll find Song's work trying to beat what he call the ultimate end game.
Finally I manage to put together a build worth showing (link at the end of this post). It is quite an improvement over the last one but it's still pretty basic. You can probably tell from the build that I spent most of the time I have last week nailing down the details. The game is playable and much more interesting now. It's by no mean balance of course, and there are still lots of rough edges that need polished and definitely bugs that have slip my attention. But hey, it's still a wip.
Although I've add a lot more stuff in term of code since the last build. The thing is I simply don't have the asset/resource at this point to show every features. Still missing lots of things like animation, audio, visual effects, more model for unit/collectible object, and the list goes on. But I guess that is something to worry about further down the lane, after the base framework is finalised.