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Sunday, 14 July 2013

Turn-Based Tactic Game Update#6

Finally I manage to put together a build worth showing (link at the end of this post). It is quite an improvement over the last one but it's still pretty basic. You can probably tell from the build that I spent most of the time I have last week nailing down the details. The game is playable and much more interesting now. It's by no mean balance of course, and there are still lots of rough edges that need polished and definitely bugs that have slip my attention. But hey, it's still a wip.

Although I've add a lot more stuff in term of code since the last build. The thing is I simply don't have the asset/resource at this point to show every features. Still missing lots of things like animation, audio, visual effects, more model for unit/collectible object, and the list goes on. But I guess that is something to worry about further down the lane, after the base framework is finalised.

For now, please just enjoy what it is.

'f' to autoplace unit during unit placement
q and e to rotate the camera, mouse wheel to zoom
hold spacebar to toggle units overlay
'Escape' or right-click to cancel ability
right-click on a unit in game to show more information
'Reset' at the unit selection screen reset all units and points

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